Posts Tagged quake

TF2 Has it really been 10 years?

Well, it looks like the release of Team Fortress 2 after being initially announced in 1997, is upon us. I am pre-loading as we speak, and the beta release will be on Monday. It looks to be a hell of a game, and a worthy successor to the original mod.

In retrospect, I think fondly on my most favorite Quake mod and what it has become today. And this video will show what most of you never experienced in the glory of the original Team Fortress. (Please please do not say that you thought TFC was the first Team Fortress!)

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Enemy Territory : Quake Wars beta launched

I’m not fond of paying for download services, but I am a beta junkie, and fileplanet seems to get most of the good exclusive ones.

So click here for the fileplanet subscriber-only beta for Enemy Territory : Quake Wars, and join me for some fragging.

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Yeah, Team Fortress 2, yep

teamfortress 2 celAlot of you (by alot, I mean all 2 of you) readers may be unfamiliar with my relationship with Team Fortress.

I am a Mod-Man. I love buying games, not just for the game content, but for their potential to be molded into something far greater in the hands of pocket developers. I have installed and tweaked mods since the text adventure heydays. Back when they were usually referred to as hacks.

Most mods were pretty minor addons until the advent of the game Doom. With Doom we witnessed the birth and quick adolescence of the Total Conversion type of mod. There were TC mods that turned Doom into the Simpsons, some that turned it into an Evil Dead ripoff, and some that turned it into Star Wars. I could not get enough of these things, the possibilities seemed endless to me.

Quake was released and was almost completely 3D rendered. Now mod makers could go nuts. There was an explosion of mods for Quake, and mod superstars were born. The first mod I saw played almost as much as regular Quake multiplayer was 3wave CTF (Capture the Flag). This was a solid multiplayer game all on its own.

But then came Team Fortress. The multiplayer in Quake had been improved with prediction technology into something called Quakeworld. Team Fortress took full advantage of QW by adding all kinds of weapons and classes to use them. Classes were unheard of outside of RPG games at the time. It was an explosion, TF servers popped up like mad and still I would have to fight and wait for free spots to open up. I played all the classes, rocket jumping like crazy with the soldier, patient supreme twitchiness with the sniper, and all-out confusion and mayhem with the Heavy Weapons guy. I got so competitive that I joined several different groups and played in LAN and online competitions. This went on for a few years and stole many hours away from college homework. It almost made me ignore Quake 2 when it was released.

Time passed and the dawn of the MMORPG pulled me in and I slowed down on FPS playing. That is until Half-Life and Counterstrike (a mod that dwarfed even TF in popularity). But I always (and still) have a spot for Quakeworld on my hard drive so I can play a few rounds of TF from time to time.

Team Fortress 2 was planned before those two young developers were scooped up by Valve. Valve officially announced development on it after that, and released a small mod to their Half-Life engine to showcase some of the technology they would use in Team Fortress 2. This mod was called Team Fortress Classic. It sprouted its own cult following, but never was quite as popular as the original. I thought it was pretty looking, but the gameplay was a bit too wimpy for me.

After a year or so, some screenshots were released.tf2ctf2btf2a They showed an ultra-realistic (at the time) combat system with modern weapons and soldiers fighting in squad combat. Sound familiar? Yeah it’s been done already, several times. If development didn’t take 7+ years on this thing, they would have beat everyone to the market with this by years, and BattleField 2 would have never existed.

Now, Valve has yet again made an announcement (that sounds all to familiar to Duke Nukem Forever fans) that Team Fortress 2 will be released with Half-Life 2: Episode 2. It will be squad based and very similar to TFC. It will also feature cel-shaded graphics. It looks very nice, actually, and should be a blast to play. Which I definitely will, if it comes out. I’m just not holding my breath anymore.

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Tenebrae

tenebrae screenshotI was on fileshack the other day trying to get the Neocron demo… and I look at the “most popular downloads” list. I see something called Tenebrae among the usual crowd of Halflife mods and Quake patches. I click on it and it is a small 3 meg file that supposedly adds stencil shadows, bump mapping, and per-pixel lighting to the original Quake game.

Think DoomIII, there are a few games that use stencil shadows right now, but none that use per-pixel lighting, and few that use bump-mapping more than cursorily. I’m thinking they used Quake to experiment because the whole sourcecode was released by ID some time ago.

Anyways, I dug and found my old Quake CD, and installed it again. Then I unpacked the Tenebrae files into the directory and fired it up.

I was stunned. I don’t know if people who never played Quake before can appreciate it, but you have to notice the shading and shadow effects. Everything is darker with the true lighting and shadows flip and turn everywhere… Rocket blasts and nailguns make the rooms light up with each pulse. It’s gorgeous.

Without further ado… below are 2 screenies. You can get all the screenshots I saved at:

www.drzy.com/images/tenebrae/page_01.htm

quake02.JPG quake83.JPG

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