Posts Tagged pr

Project Reality Mod .7 release tomorrow

Project Reality .7 banner

We’re wrapping up work on v0.7 [build .708] and we now have what you’ve all been waiting for – a release date. Project Reality 0.7 will be released to the public tomorrow December 31st 2007. The PR Developers and Black Sand Studios have spent countless hours and have overcome many obstacles to bring you this completely new version, and we hope you will enjoy it as much as we do!

The server files have already been released on the Project Reality site.

and here’s the version .7 teaser trailer:

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Fixes incoming for Project Reality .5

project realityWell I, as anyone that has played the new version of the mod, noticed the weird lag that seemed to come out of nowhere and disappear just as quickly. The officer kit limits was also really annoying when you’d die as an officer. I don’t understand why they can’t just allow you to pick the officer kit before you spawn if you are an apporpriate team leader?

So, the team is a good one and readily acknowledge mistakes and bugs, and here’s the prompt post about them working to stamp out the bugs:

Right now I find v0.5 unplayable due to “lag”.

We do a huge amount of server side calculations on a bunch of stuff. I am 99% sure that the lag players are experiencing is server side lag and has nothing to do with player numbers, vehicles, objects, view distances etc.

We’re going to look into all probable / possible causes of server lag and fix those.

We also have a known cause of server crashes identified. It’s an easy fix and was simply an oversight we didn’t catch in testing.

The “timer restriction” on the availability of Officer kits was a bad design decision and we’ll be removing that.

We’ll evaluate the MinDistance parameters for Rally Point proximity to CPs and consider altering the value.

We’ll evaluate the timer for setting Rally Points and possibly consider lowering that.

We need to determine what is sometimes rendering flags uncappable and the vehicle limiting systems inoperable.

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As with the v0.4 release, where we encountered some issues with the Kit Limiting system and needed a few days to resolve those, we’ll be doing a v0.507 server only update once we sort out these critical issues.

If any of you were around for the v0.4 release, you’ll remember that kit limiting basically didn’t initially work at all or was sporadically working. And after the server side update we had fixed all known issues and the system worked very well after that. Hopefully we’ll get to the same state with the current v0.5 issues in just as timely a manner.

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Quite frankly, this stuff just never came up in testing. We’ll evaluate an Open Beta program for the next major Project Reality release in order to do a better job of finding these issues before release.

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