Posts Tagged mouse

Logitech G9 vs. Microsoft Sidewinder (vs. the G5 a little) Mouse Review

note: I started this review before the holidays, shortly after I bought these two mice. I put it on hold due to the sad fact that the Logitech G9 laser died on me. So, you lucky readers get a bonus anecdotal review of the Logitech support and RMA process near the end of the article.

I’ve been meaning to do formal reviews on drzy for awhile. But I get too lazybusy and usually just do a three-sentence blurb in a semi-related post. But after my Logitech G5’s middle button finally annoyed me enough to seek a replacement, I decided to upgrade. That, and the fact that there are some amazing deals on mice right now. Well, amazing deals compared to their suggested retail price, anyhow.

About 4 or so months ago, I started having problems with the middle mouse wheel/button on my Logitech G5. It became increasingly difficult to click the button without having the wheel register a move. This was compounded by the fact that the wheel also seemed to be “misaligned”. As in, the wheel doesn’t register a move just on the little wheel “clicks”, but also between them sometimes, which makes for a frustrating experience not just in gaming, but even in normal browsing. I put up with this for a few months, sometimes searching the web for quick fixes or at least people to commiserate with who have the same problems. I found the latter, but none of the former. I paid good money for this mouse when it came out, yet it was out of warranty, so I had no options to get the new “improved” G5 mouse except to buy it, again. I really hate buying the same thing twice. I am convinced the design problems with the G5’s mouse wheel have to do with over-engineering. They made it not just click down, but also click to either side as well. From the moment of buying one of these, you can feel the little wiggle in the wheel due to these “enhanced” buttons. As much as I tried to make them useful, these extra buttons are completely dead weight to me, as most games don’t even recognize them.

I won’t knock the performance of the mouse, although I wished they had made a better design than the old MX5xx series, the mouse was very accurate, and I had no laser-mouse-lag problems. (Keep in mind I game at low sensitivity normally, and am definitely in the “wrist-flicking” camp).

I heard about the Logitech G9 when they first announced it a year or so ago. It sounded boring, and the shape was… er, interesting. I had no intention of upgrading. I liked some of the other Logitech mice coming out, but I definitely didn’t want a cordless. I don’t care how many Mythbuster-esque tests people have run to refute it, I can definitely feel a response difference between wired and un-wired mice. Enough to make me uncomfortable with wireless mice, and therefore, never use them for gaming.

Logitech G9 Mouse

I had not heard of the new Microsoft Sidewinder or the new Razer line until I stumbled on both of them at an infrequent visit to Best Buy. I rarely retail shop nowadays for obvious price/availability reasons. But I will go if there’s a rare occurrence of a good sale, or if I’m buying something that never drops much in price, such as console-related merchandise. So, while I’m there I may as well browse. I went through the computer section and the first thing I saw was an endcap dedicated to Razer. They had three mice out on display: a Lachesis, a DeathAdder, (neither of which I had ever heard of) and a Copperhead. When the Copperhead came out was around the time I had bought the G5. I liked the Copperhead, but I didn’t like the gel feeling middle mouse and I had heard lots of bad things about Razer drivers (although Logitech has issues with theirs, as well). So I tried my hand on all of them, and while comfortable I wasn’t impressed. I have smallish hands and the Lachesis felt way too big. The other two were just too smooth. I like hard edges to hold on to. Still they were stylish and had impressive technical specs. Keep in mind, I wasn’t really looking to replace my G5 just yet.

So I wandered further and saw the Microsoft Sidewinder. People who have been computing awhile should recognize the Sidewinder name, as Microsoft used it for their high-end mice many years ago. I owned the first Sidewinder Optical. So, I guess they decided to relaunch the name with a high-end corded gaming mouse. The first thing that grabs you is the look of it. It has very unconventional shape and buttons. They didn’t have one out of the package, but you can reasonably see/grip the thing over the clear plastic container. I sat there pawing it a bit, and deciding if I liked it or not. The strange looks appealed to me as a sort of steampunk mouse. It had two round steel over-and-under thumb buttons, a sleek design broken up by sharp overhangs, and it looked like a mutated jellyfish.

Microsoft Sidewinder Laser Mouse

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Unreal Tournament 3 to come with native Mouse and Keyboard ability

One of the biggest reasons many PC gamers don’t enjoy FPS game son consoles is due to both the familiarity and the superiority of the mouse and keyboard combo. It’s just far easier to aim and shoot. Sure, you can get used to the controller in FPS games, but as many controller-only gamers will grudgingly agree, you can never be as quick or accurate.

Well, apparently due to overwhelming emails from people on the official Unreal Tournament forums, they decided to include functionality, native in the game, on the PS3.

Mark Rein
Administrator

Folks,

I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling “gimped” for either side. We’ll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.

I think you guys are going to love UT3!

More details to come later.

I’m not sure how the “anti-gimping” will go, as controllers are not gimped, but inferior by nature. But we shall see. This won’t make me buy the console outright, but if more PS3 games follow suit, it will make a strong case.

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they’re finally getting it

Unreal Tournament 3 logoOr, maybe just CliffyB is getting it. The Gamespy preview for Unreal Tournament 3 (for the Playstation 3) says that it will have keyboard and mouse functionality, along with the regular PS3 controller.

For those of you hardcore PC purists, mouse and keyboard controls will be available in the PS3 version through the USB ports on the front of the machine.

We’ve long waited for this to happen, us original players of the FPS, on the PC. Here’s hoping that this isn’t a one-time thing, or a one-developer thing. Playing first person shooters with thumb-based console controllers is like running through a battlefield with dislocated arms. The aftermarket options for playing Halo with mouse and keyboard didn’t quite cut it. Heck, they could even make a weird mouse and keypad contraption proprietary to the PS3, and I’d give it a go.

I wasn’t really considering getting a Playstation 3, mainly because of its exorbitant price. But if the shooters released for that console all follow suit, I’ll start saving my pennies.

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