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	<title>drzy &#187; keef the thief</title>
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	<description>incriminating evidence</description>
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		<title>Copy Protection &#8211; NICHT!</title>
		<link>http://www.drzy.com/2006/08/30/copy-protection-nicht/</link>
		<comments>http://www.drzy.com/2006/08/30/copy-protection-nicht/#comments</comments>
		<pubDate>Thu, 31 Aug 2006 01:21:12 +0000</pubDate>
		<dc:creator>rosicrux</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[copy]]></category>
		<category><![CDATA[keef the thief]]></category>
		<category><![CDATA[protection]]></category>

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		<description><![CDATA[Continuing its multiple &#8220;Schadenfreudian Slips&#8221; columns for Gamasutra, notable and more than a little eccentric German game company Schadenfreude Interactive presents an anecdotal account of the hardships of trying to find the right copy protection. Schadenfreudian Slips: Copy Protection Racket A silly story based around modern copy protection for games. What sucked me in and [...]]]></description>
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<p><p><a class="imagelink right" href="http://www.drzy.com/wordpress/wp-content/uploads/2006/08/kopynicht.jpg" title="kopy nicht"><img id="image341" src="http://www.drzy.com/wordpress/wp-content/uploads/2006/08/kopynicht.thumbnail.jpg" alt="kopy nicht" /></a><br />
<blockquote>Continuing its multiple &#8220;Schadenfreudian Slips&#8221; columns for Gamasutra, notable and more than a little eccentric German game company Schadenfreude Interactive presents an anecdotal account of the hardships of trying to find the right copy protection.</p></blockquote>
<p><a href="http://www.gamasutra.com/features/20060830/schadenfreude_01.shtml" target="_blank">Schadenfreudian Slips: Copy Protection Racket</a></p>
<p>A silly story based around modern copy protection for games.  What sucked me in and made me laugh was the look at old copy-protection schemes that I had forgotten about.  </p>
<p>I remember especially games such as Keef the Thief, which had a large extremely dark brown copy protection manual (dark to deter photocopies), full of long and cryptic words on numbered pages.  The game would ask you at many junctures to provide a word from a certain &#8220;paragraph&#8221; on a certain page.  There were previous and other instances of this type of scheme in other games and software, but this one sticks out in my head mainly because I had to strain for minutes to read these black-on-dark-brown  letters.  By the time I had found the page, killed my eyes, and entered it, I had forgotten what exactly I was doing in the damn game!</p>

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