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	<title>drzy &#187; CoFR</title>
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	<description>incriminating evidence</description>
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		<title>extrinsic &#124; August 14th through September 4th</title>
		<link>http://www.drzy.com/2011/09/07/extrinsic-august-14th-through-september-4th/</link>
		<comments>http://www.drzy.com/2011/09/07/extrinsic-august-14th-through-september-4th/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 20:10:33 +0000</pubDate>
		<dc:creator>mayberosi</dc:creator>
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		<guid isPermaLink="false">http://www.drzy.com/2011/09/07/extrinsic-august-14th-through-september-4th/</guid>
		<description><![CDATA[These are my links for August 14th through September 4th: Downloads (2010-2011 Fall) &#124; CS 193P iPhone Application Development &#8211; UIPickerView &#8211; Creating a simple picker view &#124; iPhone SDK Articles &#8211; Steve Jobs: Jerry Pournelle Reflects &#8211; Dreamstime &#8211; Stock Photography Fotolia.com &#8211; Royalty Free Stock Photos Evernote software company plans new studio, aggressive [...]]]></description>
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<p><p>These are my links for August 14th through September 4th:</p>
<ul>
<li><a href="http://www.stanford.edu/class/cs193p/cgi-bin/drupal/downloads-2010-fall">Downloads (2010-2011 Fall) | CS 193P iPhone Application Development</a> &#8211; </li>
<li><a href="http://www.iphonesdkarticles.com/2009/01/uipickerview-creating-simple-picker.html">UIPickerView &ndash; Creating a simple picker view | iPhone SDK Articles</a> &#8211; </li>
<li><a href="http://www.informationweek.com/byte/commentary/personal-tech/smart-phones/231600299">Steve Jobs: Jerry Pournelle Reflects</a> &#8211; </li>
<li><a href="http://www.dreamstime.com/">Dreamstime</a> &#8211; Stock Photography</li>
<li><a href="http://us.fotolia.com/">Fotolia.com</a> &#8211; Royalty Free Stock Photos</li>
<li><a href="http://www.statesman.com/business/evernote-software-company-plans-new-studio-aggressive-hiring-1802819.html">Evernote software company plans new studio, aggressive hiring in Austin</a> &#8211; </li>
<li><a href="http://www.oreillynet.com/digitalmedia/blog/2007/03/five_ways_to_speed_up_lightroo.html">Five Ways to Speed Up Lightroom &#8211; O&#8217;Reilly Digital Media Blog</a> &#8211; </li>
<li><a href="http://www.stephenjaygould.org/ctrl/buckner_tripoli.html">Does the 1796-97 Treaty with Tripoli Matter to Church/State Separation?</a> &#8211; </li>
<li><a href="http://docs.python.org/">Python documentation</a> &#8211; </li>
<li><a href="http://articles.cnn.com/2011-08-17/tech/finishing.videogames.snow_1_red-dead-redemption-entertainment-software-association-avid-gamers?_s=PM:TECH">Why most people don&#8217;t finish video games</a> &#8211; </li>
<li><a href="http://cyberlaw.stanford.edu/node/6695">Tracking the Trackers: To Catch a History Thief | Stanford Center for Internet and Society</a> &#8211; </li>
<li><a href="http://www.hillcountryconservancy.org/land-projects/violetcrowntrail/">Violet Crown Trail | Hill Country Conservancy</a> &#8211; </li>
<li><a href="http://southaustinmed.com/">South Austin Medical Clinic</a> &#8211; </li>
<li><a href="http://www.theatlantic.com/infocus/ww2.html">World War II in Photos &#8211; Alan Taylor &#8211; In Focus &#8211; The Atlantic</a> &#8211; </li>
<li><a href="http://photo.tutsplus.com/articles/theory/understanding-using-ansel-adams-zone-system/">Understanding &amp; Using Ansel Adam&rsquo;s Zone System</a> &#8211; </li>
</ul>

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		<title>Shack finds rosi</title>
		<link>http://www.drzy.com/2007/03/05/shack-finds-rosi/</link>
		<comments>http://www.drzy.com/2007/03/05/shack-finds-rosi/#comments</comments>
		<pubDate>Mon, 05 Mar 2007 12:44:03 +0000</pubDate>
		<dc:creator>rosicrux</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[bf2]]></category>
		<category><![CDATA[CoFR]]></category>
		<category><![CDATA[matisyahu]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[prmm]]></category>
		<category><![CDATA[project reality]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.drzy.com/2007/03/05/shack-finds-rosi/</guid>
		<description><![CDATA[Back in July, I made a video to illustrate how Project Reality plays, and to have a few laughs with some CoFRs I had been playing it with. After getting a few comments on it in the last couple weeks, I just realized that I only casually linked it here on drzy, without so much [...]]]></description>
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<p><p>Back in July, I made a video to illustrate how <a href="http://www.realitymod.com" target="_blank">Project Reality</a> plays, and to have a few laughs with some CoFRs I had been playing it with.</p>
<p>After getting a few comments on it in the last couple weeks, I just realized that I only casually linked it here on drzy, without so much as an introduction or the embedded video from YouTube.</p>
<p>So, as for the introduction:  This video shows me playing Project Reality Mini Mod on a public server that happens to have a few other <a href="http://www.cofr.net" target="_blank">CoFRs</a> also playing.  I think this is version .32 of the game.</p>
<p>Those that play this BF2 mod know that you only can identify teammates.  There is no way to tell who an enemy is specifically in-game, and there is also no concrete way to tell you&#8217;ve killed an enemy aside from standing over his still-warm corpse.</p>
<p>I took a demo of an especially long and intense play session on the map Road to Kyongan’Ni.  I had no idea that I had any interaction with anyone I knew, aside form players on my team.  It turns out, I had a pretty good battle with my friend Shack and his squad.  By pretty good, I mean: they killed us, ran up the hill, avoided an oblivious tank completely, and then killed us a couple more times. <img src='http://www.drzy.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So, I wanted to show this to him and the other CoFRs.  I recorded the demo and uploaded it to YouTube.  It&#8217;s got a fair amount of views and a few comments over the months.  At the least, it&#8217;s worth listening to the soundtrack by <a href="http://www.matismusic.com/" target="_blank">Matisyahu</a>.  And although it seems like it at times, I did not synchronize my camera movements to the songs, it just worked out that way.</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/z6XajnHIAzk"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/z6XajnHIAzk" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>

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		<title>Red Orchestra : Ostfront Custom Map Pack released</title>
		<link>http://www.drzy.com/2007/02/24/red-orchestra-ostrfront-custom-map-pack-released/</link>
		<comments>http://www.drzy.com/2007/02/24/red-orchestra-ostrfront-custom-map-pack-released/#comments</comments>
		<pubDate>Sat, 24 Feb 2007 08:53:51 +0000</pubDate>
		<dc:creator>rosicrux</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[CoFR]]></category>
		<category><![CDATA[map pack]]></category>
		<category><![CDATA[red orchestra]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[ut2004]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.drzy.com/2007/02/24/red-orchestra-ostrfront-custom-map-pack-released/</guid>
		<description><![CDATA[Red Orchestra was born a mod for Unreal Tournament 2004. I played it quite a bit back then, when the total numbers of people playing per night was less than a hundred. But, as I&#8217;ve said before, I&#8217;m a glutton for obscure mods. The game came out of obscurity somewhat when they worked a deal [...]]]></description>
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<p><p><img class="left" src='http://www.drzy.com/wordpress/wp-content/uploads/2007/02/rologo_white_150.jpg' alt='Red Orchestra Ostfront logo' /><a href="http://www.redorchestragame.com/" target="_blank">Red Orchestra</a> was born a mod for Unreal Tournament 2004.  I played it quite a bit back then, when the total numbers of people playing per night was less than a hundred.  But, as I&#8217;ve said before, I&#8217;m a glutton for obscure mods.</p>
<p>The game came out of obscurity somewhat when they worked a deal with Valve to develop a standalone version.  The new game was called Red Orchestra: Ostfront 41-45.  I didn&#8217;t purchase it when it was released, but I did participate in the beta before.  The addition of vehicles, and improved physics were nice, and the gameplay only got better.  I can&#8217;t remember exactly why I wasn&#8217;t interested enough to purchase it, so I will blame it on a random <a href="http://www.drzy.com/tag/MMORPG" target="_blank">MMORPG</a>.</p>
<p>About a year ago I was goaded into finally picking up the game by some <a href="http://www.cofr.net/" target="_blank">CoFR</a>s.  While my heart belongs more to <a href="http://www.drzy.com/tag/prmm" target="_blank">PRMM</a>, I have varied my gaming diet with influxes of RO.</p>
<p>As usual, I don&#8217;t get to the point of the post right away.  Here it is:  The Red Orchestra team hosted a contest for custom maps, and the result is a new map pack of 32 maps approved and released.  I got mine from <a href="http://www.fileplanet.com/174487/170000/fileinfo/Red-Orchestra:-Ostfront-41-45---Custom-Level-Contest-Map-Pack" target="_blank">fileplanet</a> but the main <a href="http://www.redorchestragame.com/" target="_blank">Red Orchestra</a> site lists some alternative download sites.  Fileplanet does have <a href="http://www.fileplanet.com/spotlight/2007/RedOrchestra/" target="_blank">a great writeup</a> on each of the maps in the pack.</p>
<p>These maps look great and the fact that there are so many probably means I will spend time that I should be using to study or code to play all of them.</p>

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		<title>Urban Dead</title>
		<link>http://www.drzy.com/2006/05/22/urban-dead/</link>
		<comments>http://www.drzy.com/2006/05/22/urban-dead/#comments</comments>
		<pubDate>Mon, 22 May 2006 21:09:28 +0000</pubDate>
		<dc:creator>rosicrux</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[CoFR]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[urban dead]]></category>
		<category><![CDATA[zombie]]></category>

		<guid isPermaLink="false">http://www.drzy.com/wordpress/?p=179</guid>
		<description><![CDATA[I am shocked to see that I have never made a main page posting about the main draw to the forums. Urban Dead is a web-based zombie vs. survivor game. I didn&#8217;t think I would get hooked on a web-based game since the time I ran Black Nova here (only old school drzy fans will [...]]]></description>
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<p><p>I am shocked to see that I have never made a main page posting about the main draw to the forums.</p>
<p><a href="http://www.urbandead.com" target="_blank"><img class="left" src="http://www.drzy.com/images/dead.gif"></a></p>
<p><a href="http://www.urbandead.com" target="_blank">Urban Dead</a> is a web-based zombie vs. survivor game.  I didn&#8217;t think I would get hooked on a web-based game since the time I ran Black Nova here (only old school drzy fans will remember&#8230; all one of you).  I have personally been playing this since last year.</p>
<p>The game has inventory, levels, ability to play as a zombie or survivor, and has pretty regular updates and additions.  It creatively uses javascript and CSS to make an almost graphic looking naviagtion system, while still being entirely graphic-less.  Although, there are many firefox extensions released that enhance the game.</p>
<p>We have a survivor and a zombie group here at drzy that grew from a <a href="http://www.cofr.net/" target="_blank">CoFR</a> and friends group.  Check out the <a href="http://www.drzy.com/forum/" target="_blank">Urban Dead portion of the drzy forums</a> if you are interested in joining our group and have some connection to me, CoFR, or one of the members of our group, <a href="http://wiki.urbandead.com/index.php/MRH" target="_blank">MRH</a>.</p>
<p>More info about the game itself is at the <a href="http://wiki.urbandead.com" target="_blank">Urban Dead Wiki</a></p>

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