Posts Tagged bf2

Battlefield 2, connection problem fix

This is for all those who sit at the “Connecting to Account Server” screen for ages before it finally logs them in to Battlefield 2. Or, sometimes, they never even get to login, it just hangs there forever.

Go to your My Documents >> Battlefield 2 >> Profiles folder. Find the profile you are trying to log in with. It will probably be the first or only one there, starting with “001″. In that folder, open up the file General.con with your favorite text editor. Notepad works fine. Then scroll down to any lines that contain “GeneralSettings.addServerHistory” or “GeneralSettings.addFavouriteServer” and delete those lines. Save and close the file.

Then go to the My Documents >> Battlefield 2 >> Profiles folder again and this time open the LogoCache folder. Delete everything in this folder.

Then fire up Battlefield 2 and watch in amazement as you connect to your account at breakneck speed.

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Project Reality Mod .6 out

project realityI forgot to post this before. My current favorite mod has reached version .6, with a lot of improvements and important class streamlining. Plus, guys in sneakers that throw rocks!

Read about it and get it here.

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Shack finds rosi

Back in July, I made a video to illustrate how Project Reality plays, and to have a few laughs with some CoFRs I had been playing it with.

After getting a few comments on it in the last couple weeks, I just realized that I only casually linked it here on drzy, without so much as an introduction or the embedded video from YouTube.

So, as for the introduction: This video shows me playing Project Reality Mini Mod on a public server that happens to have a few other CoFRs also playing. I think this is version .32 of the game.

Those that play this BF2 mod know that you only can identify teammates. There is no way to tell who an enemy is specifically in-game, and there is also no concrete way to tell you’ve killed an enemy aside from standing over his still-warm corpse.

I took a demo of an especially long and intense play session on the map Road to Kyongan’Ni. I had no idea that I had any interaction with anyone I knew, aside form players on my team. It turns out, I had a pretty good battle with my friend Shack and his squad. By pretty good, I mean: they killed us, ran up the hill, avoided an oblivious tank completely, and then killed us a couple more times. :)

So, I wanted to show this to him and the other CoFRs. I recorded the demo and uploaded it to YouTube. It’s got a fair amount of views and a few comments over the months. At the least, it’s worth listening to the soundtrack by Matisyahu. And although it seems like it at times, I did not synchronize my camera movements to the songs, it just worked out that way.

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Project Reality .5 released!

Both client and server files for Project Reality .5 are out! This release has a huge upgrade in features including dozens of new kits and enhancements to the game.

The main Project Reality site is being hit hard (as with every release) but I found the files here on fileplanet.

NEW FEATURES AND GAME MODES:

-Forward Spawn Points
The default Battlefield 2 spawn system has been completely overhauled and reconfigured so that you will now have to rely on your squad leaders, the newly added “Rally Points”, and APC’s for forward spawn points on the battlefield. You heard right, spawn points have gone mobile!

-Vehicle Damage System
Another major feature included in PRv0.5 is our revolutionary new Vehicle Damage System, which has been implemented on almost all vehicles currently available in PR. This new system affects vehicle mobility and/or operational status once they become damaged. If you are in a tank and take damage from an anti-tank round, you may loose the ability to rotate your main turret or one of your tracks may become damaged rendering you immobile. This new system is not limited to just ground forces, as aircraft (including helicopters) are just as vulnerable!

-Tank & Pilot Kits
Building on top of our “Kit Limiting” system in the v0.4 release, we have included a new “Pilot” and “Crewman” kit that must be requested and obtained before a player can pilot an aircraft or operate a tank. Don’t worry though, some vehicles, including light jeeps, are still operable by players without a specific kit.

-Destructible Environments
Included in this release is our first map with a fully destructible environment! All the buildings in Helmand Province can be destroyed with explosives, such as an RPG round or C4 charges. While this map is relatively small, we will expand on this concept in the future!

-Advance and Secure (AAS) v2
In this game mode, each team battles over a “group” of control points (flags) at any given time. A team must capture the entire group of control points before moving on to the next designated group of control points. A “group” of control points can have as little as one control point in them, or as many as 5. One should expect fierce battles erupting over those flags, with very concentrated action where you get both a lot of attack and defense!

NEW WEAPONS AND VEHICLES:

-Chinese QBZ Rifle Series
The Chinese forces have received a much needed upgrade and are now armed with the powerful QBZ-95 rifle series. There are two variants of the rifle, the QBZ-95 “Assault Rifle”, which has a 4x optical sight, and the QBZ-95 “Iron Sights” variant, which is the standard, non-scoped version of the rifle. The version equipped with a UGL will be seen in a future Project Reality release.

-USMC M-14 Marksman Rifle
After many requests from players, the US faction is now armed with the highly coveted M-14 Marksman Rifle. This gas-operated, 7.62mm rifle packs a powerful punch with amazing accuracy and is sure to make any Battlefield 2 sniper jump with joy.

-US AT4 (Anti-Tank)
The US faction has received yet another new weapon to its arsenal, the AT4 Anti-Tank system. This relatively small, but extremely powerful, anti-tank system has been used by the US military for years and now is included in the Project Reality mod as the USMC light AT weapon.

-British Merlin HC3 Transport Helicopter
We have continued building on our foundations of the British Armed Forces in the last release and have included the Merlin HC3 helicopter. This mammoth of an aircraft can transport up to 6 players and includes a fully functional rear loading ramp which is opened and closed by the co-pilot.

-British Land Rover
The British forces have finally been blessed with the addition of the Land Rover. This light jeep is armed with two 7.62 calibre GPMGs (General Purpose Machine Guns) and can carry up to 3 players.

All of these new game play changes combined with the addition of new vehicles, weapons, and maps, promise players the most realistic gaming experience available for the Battlefield 2 platform. The Project Reality Player Guide will be updated with change logs and other important content within the next 48 hours, so keep a close eye on the Project Reality website for more detailed information on v0.5’s features.

Here are two great videos that detail the changes and how to recognize and use them in the game:

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Project Reality ( PRMM to PRM ) .40 released!

project reality mini modThe PRMM team promised it this weekend and they delivered. The .40 version of Project Reality has been released, currently on torrent only. The main site is getting hammered and has been dropping out a lot today, so here’s the link to the torrent file:

http://www.gloryhoundz.com/bt/pr_0406_setup.exe.torrent

Class limiting, new maps, new weapons, new features, oh my! Obviously I know what I’m going to be doing this Veteran’s Day weekend!

Oh, and I guess the acronym is now “PRM” due to it no longer being called a “mini-mod”.

Hey Folks,

Welcome to the first full-blown release of Project Reality. Calling us a mini-mod is simply no longer appropriate with the addition of the British Infantry, an Insurgency faction, and a whole bunch of new maps, vehicles and weapons.

The torrent for Project Reality v0.40 is now available.

IMPORTANT: Be sure to uninstall any previous releases of Project Reality before installing this release.

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Project Reality version .32 released

prmm screenshotThe Project Reality Mini Mod team has finally released version .32 of their Battlefield 2 mod. They had been waiting on the Battlefield 2 1.4 patch to release this update. There are no knew features, but some tweaks and fixes. Mostly the patch is to release new maps. 4 of them are included, and it also allows PRMM to play on the new Road to Jalalabad official map.

There are 4 new custom maps in this update:
EJOD Desert by [R-DEV]Thomazz
- USMC vs MEC in a battle over a city in the desert

Mao Valley by [R-CON]xtrm2k
- USMC vs PLA infantry combat in a jungle setting

Hongshangu Winter by GA-KnomboeBoy
- USMC vs PLA infantry combat in a snowy valley

Goods Station by [R-CON]spfreak
- USMC vs MEC infantry combat in a tight industrial setting

This update also includes Project Reality support for Road to Jalalabad. In addition Songhua Stalemate makes a return after some Reality tweaks have been applied.

CP Abadan and Muttrah City maps have been updated with some minor tweaks and some fixes to address a couple of glitches.

While there are no new features in ths update, some minor bug fixes are included:
- fixed supply drop height; supply drops should now arrive closer to where you requested them and should take about 90 seconds to descend
- altered BF2 1.4 “no vehicles” mode so that all vehicles EXCEPT Jeeps and Transport helos are ommitted. This can be changed by editing the /mods/pr/gamelogicinit.con file
- changed round start delays to 90 seconds for all game modes
- removed Operation Nightshift due to unresolvable CTD issues
- added back in a default map rotation list that includes game mode switching and the new v0.32 maps
- worked around a BF2 server crash bug. PRMM servers should crash significantly less frequently now
- fixed the issue where single player conquest was not working properly

We hope you enjoy these new maps while the team works on v0.4.

As always, thanks for your continued support of Project Reality!

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Version .4 is also not not far down the road, which will boast a ton of new features and a revamp of the classes.

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Project Reality Mini Mod for Battlefield 2

Speaking of mods, I don’t post enough about them. My addiction to trying out mods continues at a frightening pace. Recently I’ve been cycling through a few.

There’s the Half-life Source mod named BattleGrounds 2. It’s a bit obscure, as it has only a small amount of players each night. It’s an American Revolutionary War mod. I played the original Half-life version alot, and the new one is designed for Source. It’s even better, especially the far off battle sounds which are just as good as the ones featured in Day of Defeat: Source, and really add to the immersion. Full-on regiment charges are a blast, and pigsticking with bayonets is satisfyingly effective.

True Combat Elite is a mod within a mod. Return to Castle Wolfenstein had a cancelled expansion named Enemy Territory. The developers were a third party group and since their project was canned they decided to release the source code and a working version to the public for free. The mod was generally fun, but I never got too hooked on it. True Combat Elite modernizes the weapons, models, and sounds, and generally tries to up the realism.

project reality mini modThe one that spawned this post is a mod that has hooked me a bit, as I play it almost every night for the past couple weeks. Project Reality Mini Mod (PRMM) is a conversion for Battlefield 2. The scenarios are quite similar but it has so many tweaks and changes it just feels right. I grew bored with BF2 shortly after buying it. It, like the other Battlefield series, feels very arcade-y. The respawn times made medics and resupplying an afterthought, and made dying a non-event. I mean, don’t we remember one of the key features of Counter-Strike, the fact that when you were dead, you were dead for the whole round!

There are a slew of changes, but the ones that I like, notice, and/or remember are:

  • Respawn changes – It takes longer to respawn. The more you die, the longer it takes for you to respawn.
  • Increased effectiveness when near a Squad leader and/or the Commander
  • Physics tweaked. The first time I hit someone with a jeep in this mod I was laughing. The tanks feel more like big heavy tanks, the trucks move more like trucks, and people don’t flop around like they are paper.
  • Weapons are deadly again.
  • Iron sights and scopes only
  • The commander fights alongside you, and artillery can only be asked for and set by squad leaders. The commander decides to actually pull the trigger, but cannot mark his own artillery.
  • Support troops have a very effective machine gun, and are supplied by other troops, the way it really happens, instead of the reverse as in vanilla BF2. The assault troops supply the ammo packs, which are actually mini supply drops, you need to stand near them to resupply.
  • Engineers get a lot of explosives
  • Special Forces get a timed detpack. This actually works better for me, as I often died before detonating my packs in BF2. Now I can just plant and run.
  • Medics have to be very close to heal people, and cannot just drop medpacks everywhere.
  • There are many new play modes, but the most popular is much like BF2, except you have to capture flags in a certain order. It brings the battle to a concentrated front line which is exceptionally fun.

There are a slew of other tweaks, but the above are the most prevalent ones in my experience. All in all, it makes a very good package that is getting things right. It’s still in heavy and rapid development. I see myself playing this one for awhile. It makes me feel better about throwing down change for BF2.

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