
Portal was a game that went beyond the actual playing. It is one of the few action games with a great story and atmosphere supporting it. In fact, as good as the puzzle play was, it was eclipsed by the game’s wonderful personality. I enjoyed Narbacular Drop immensely, but the idea really came into it’s own with Portal.
The ending sequence was an oddity. The rest of the game had funny, sometimes subtle, nuance to everything the character did, and the reaction provoked from GladOS. Then we get to the end and it seemed like a cut-and-dry end-boss robot battle. Abruptly changing the gameplay from the rest of the game. It was hard to believe, and although I wanted to understand and try to study the physical form of GladOS… the fact that you only have a few minutes to kill “her” kinda puts a damper on smelling the roses.
I have replayed many of the levels, but I honestly never felt an impulse to replay the ending scene. But a the game-ism blog has stumbled on something that rings true. As I had not replayed the end sequence, I had not heard the developer commentary within it. It reveals that Valve tried to give GladOS a female form, but not exactly which. Game-ism proposes GladOS wanted you to find her all along, to free her from her bondage.


