Archive for March, 2008

extrinsic

  • WordPress 2.5 » Major update to WordPress. Dashboard completely redone and widgetized. Uploads and posting revamped. Plugins automatically update. Galleries, media integration, and more.
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  • Being Funny » Steve Martin
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  • The Once and Future Austin » I do this, I lament places I have loved in the past that have long since closed. Les Amis was definitely one of those. add it to the Basil’s, Chez Fred, Spaghetti Western, Liberty Lunch,etc… list of things that can never be replaced in this town.

Voice captured before Edison

Researchers find a French recording made in 1860 of a piece of the song “Au Clair de la Lune”. It was made utlizing a machine called a phonautograph, which scribbles audio waves onto a paper covered with soot, a phonautogram. The man that made the phonautograph, and recorded the song fragment, was Édouard-Léon Scott de Martinville.  This discovery pre-dates the previous recording thought to be the first, which was by Thomas Edison 28 years later.

The phoneautograph and its maker had no way of playing back the sounds at the time. But the American researchers that found the recordings converted them to a digital audio recording.

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Creative never hides their true colors

Creative makes sound cards.  Sure they make alot of other things now, but they built their business on sound cards.  They succeeded a thrived in the very early PC market to make soundout of PCs better and better.  This is where the good part ends.

There are many constants in PC hardware, and one of those is that Creative drivers suck.  I mean, there are other companies known to have substandard drivers or to not make very frequent updates.  But I bet if there was a poll of the ones most well known for this, Creative would clearly be at the top.  Another bad thing Creative is known for is misleading advertising and product specifications.  By misleading I mean total untruths.  No matter how many times their shady product details are revealed for the truth they are by many respected hardware reviewers, they still seem to one-up themselves.

I won’t be going into the whole history of this, because frankly it just requires a few words in Google like “creative misleading” or “creative shady” or something similar,  and you will get more than you will ever want to read.  And you know what you won’t find?  You won’t find one Creative representative denying any of it.

But, this article is about some current topics.

First: Creative has a second-wave of X-Fi sound cards.  These sound cards are different from the previous few X-Fi sound cards in one important way:  They don’t have an X-Fi chip in them at all!

Second: Creative doesn’t want your old non-X-Fi card to work in Windows Vista.   Y’see, Creative hardware of past generations work fine in Vista.  There is absolutely nothing hardware oriented keeping them from working, and working well.  But Creative won’t make drivers for them.  Not only that, but when a intrepid user modified the drivers for the Audigy card he owned, Creative handed him the Cease and Desist rigamarole. (Because that link is straight to the Creative forums, and possibly could be modified or removed at any time, I include the post in it’s entirety after the break.)

Read the rest of this entry »

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Tron via cardboard

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Mac hacked in two minutes

Apple fanatics have one less tic mark to their list of all that is good.

Linux fanbois can continue their chest pumping, however.

Apple users tend to be a fanatical lot, often expressing their choice in pre-fabricated computing platforms as if it were a religious experience. There is no sense running down comparisons or arguing any points, it’d be just like arguing religion or politics.  This is really odd considering it is just an electronic device. Even if it comes in a pure white candy shell.

One of the common things to hear supporting the halo around Apple is that “Macs don’t have viruses”.  Apple even proclaims it in one of their Mac vs. PC ads, and on their website. Of course, this is false, but don’t try explaining that.  They also state that because they use a Unix base for Mac OS X, that there are little to no vulnerabilities.

But Thursday, in an international security conference called CanSecWest in Canada, there was a little hacking competition waged. The “PWN 2 OWN” competition featured a $10000 grand prize to hack into a laptop and steal a file. First one wins. Charlie Miller did it in 2 minutes.

The machine was running the latest Mac OS X version with all security patches. Due to agreements at the conference, the way he hacked it will not be revealed until after Apple has been fully notified of the breach. But the contest had stipulations that the contestant could only use software pre-installed on the system.  So, the likely vulnerability was Apple’s Safari web browser.

The thing is, he could have gone after any OS, as the three laptops offered for exploiting were one each of the Mac OS X, Windows Vista, and Ubuntu Linux varieties. Why did Miller choose to target the Mac? Because it was the easiest.

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A Sonic game with fast

Sonic Unleashed Banner

New footage (below) leaked from Sega’s own ftp site shows the recently announced Sonic Unleashed game in action. There is still very little known about this game other than:

  • it has a generous budget and development team
  • it will most likely come out on the Wii and XBOX360
  • it’s release date is in November, 2008
  • there will be a new character introduced

There is also an unconfirmed rumor that you will be able to play as a werewolf form of Sonic (which would explain the screenshot).

More screenshots, including hi-res, and info here.

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extrinsic

Everyone Kills Hitler First

A little fictional Wiki-esque discussion page of a time travelers group:

Wikihistory

11/15/2104
At 14:52:28, FreedomFighter69 wrote:
Reporting my first temporal excursion since joining IATT: have just returned from 1936 Berlin, having taken the place of one of Leni Riefenstahl’s cameramen and assassinated Adolf Hitler during the opening of the Olympic Games. Let a free world rejoice!

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Arthur C. Clarke: 1917-2008

One of the fathers of science fiction has passed away. He was one of the very few science fiction authors to have actually written about things that eventually came into existence, surprisingly within his lifetime. After all, he was also a scientist, himself. The most notable of these is probably geostationary orbiting satellites. Perhaps more Clarke futurisms will come true in the years to come.

2001 is a film remembered by all, whether you are a science fiction fan or not. Clarke somehow outlived Kubrick, but the masterpiece of those two minds collaborating is one of the greatest movies ever made. But, everyone should definitely read the book, as there is so much more crammed in those pages… stuff that makes one gasp at the possibilities of our own creativity as men. Like the movie, Clarke’s stories, while possessing fantastic creations of science and physics, were more about how man evolves alongside technology and scientific discovery, and how society and morality adapts to the future.

If we have learned one thing from the history of invention and discovery, it is that, in the long run — and often in the short one — the most daring prophecies seem laughably conservative.

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extrinsic

Cyberathlete Professional League shuts down (CPL)

After more than 10 years, the first major venture to turn gaming into a profession has shut its doors.

Effective immediately, the Cyberathlete Professional League (CPL) will cease operations. Therefore, all CPL events currently scheduled for 2008 are hereby canceled.

The CPL was launched in June 1997 with the pioneering mission of promoting and sanctioning video game competitions as a professional sport. For ten years the CPL events experienced increased growth – commencing with a small LAN event in Dallas, Texas, and culminating in world-class competitions across five continents.

However, the current fragmentation of the sport, a crowded field of competing leagues, and the current economic climate have prompted the CPL to suspend its pro-tournament operations. The CPL regrets that this news will disappoint those that were planning on attending the summer and winter events this year.

Many thanks to all of the sponsors and partners that helped CPL establish the groundwork for professional video game competitions. Their vision and pioneering spirit should always be remembered.

Counter-strike existed and thrived before the CPL, and I played CS competitively before it, as well.  But CPL brought CS competition into the spotlight.  While never really getting enough press and fans beyond other CS players and game sites, the CPL did generate a worldwide buzz that carried over into other games. They also helped establish a rulebase and a legitimacy for it being almost a sport.  I only competed in CPL events in it’s first couple years, but I remember them fondly.  It’s sad to see this phase of gaming die.

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extrinsic

Gary Gygax 1938-2008

The father of roleplaying has left the building. I spent much of my formative years with the games he designed, and I thank him.  And for you youngins, every roleplaying based computer game stemmed from this guy.

Gary Gygax rollin the bones

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PC Gaming is taking some hits

I just read a long, but very to-the-point, thread by Michael Fitch on the Quarter to Three forums. The latest blow in a seeming barrage against the state of PC gaming. Michael is the Director of Creative Management at THQ, the publisher for Iron Lore Entertainment’s PC game: Titan Quest. ILE, just last week, closed operations for good. Even after releasing a fairly critically acclaimed game. Although, a publisher would probably rarely shoulder the blame of a studio failing, he makes some points on the state of PC Gaming and why good games and good developers have a hard time succeeding on the platform.

He brings up many of the same points as have been addressed before, and that have been brought to the forefront especially in the last few months. Number one complaint from developers, publishers, and industry gurus?

Piracy. Yeah, that’s right, I said it. No, I don’t want to re-hash the endless “piracy spreads awareness”, “I only pirate because there’s no demo”, “people who pirate wouldn’t buy the game anyway” round-robin. Been there, done that.

This follows several other smacks upside the PC head:

This is a disturbing trend. No, not the piracy, but the disheartening comments from PC game makers. Piracy on the platform is not a new concern by any means. I remember well the early days of PC gaming. Before most PC’s had hard drives, and we were lucky to play in 4 colors (CGA). Yes, I remember having to turn to page 34 in the game manual to type in the 13th word on the 27th line before I could continue on with my grand quest to kill the odd magenta sprites with my blue 3-pixel-long sword. I also recall going to PC user groups long before a public internet existed, where we traded BBS phone numbers, and people would sell dozens of game disks. Game disks were all the pirated versions of current games they could fit on one 5 1/4″ floppy. We’d visit those BBS’s and there we would log on and play our turns on a usually pirated version of Tradewars 2002. No, that wasn’t in the year 2002, it was just named that. It was in the late 80′s. And it wouldn’t be the users pirating, it would be the BBS owner. And finally I remember the “dark books”. The keyed books that were of a construction paper color so dark as to thwart people photocopying the thing. I’m pretty sure I owe my aging vision problems to the brown Keef the Thief dark book.

(I really love to show my age for some reason.)

Based purely on my “feel” of the past and current age of PC games, I thought piracy had improved. Honestly piracy was almost the accepted norm back then. I remember walking home with my $50 Hitchhiker’s Guide to the galaxy text based adventure. I had been saving for it, and bought it right when I saw it in the store. I come to find out that I may have been the only person I know that actually bought that game, and yet everyone had played it. The state of piracy, if anything, seems to have either stayed the same or slightly improved. And yet, PC gaming was still years from its golden years of Quake and Halflife… so how did upstarts like Id and Valve survive and thrive in such a hostile PC gaming market?

Just as I seek to delve headfirst into the gaming industry, with my goal of making PC games the rest of my life, now is the time I need more reassurance that the bottom will not fall out. Sure, I will always be there slogging away with my mouse and keyboard, but who will be with me?

There are a few rays of light. Shortly after CliffyB’s proclamation against PC development, he and his company became one of the founding members of the PC Gaming Alliance, along with Microsoft, Dell, AMD, Activision, Intel, Nvidia, Razer, Acer. This group vows to invigorate and revolutionize PC gaming, instead of allowing it fold into the chasm of consoles. In addition, the biggest game publisher, Electronic Arts, is testing the waters with a type of game immune to piracy: the free game. No one is more surprised than this former EA employee!

Besides, it’s not as if console games don’t have their own piracy problems.

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extrinsic

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